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Bellato Classes:

Ranger

Desperado (Lv30)

Desperado take advantage of both long range and close range skills to dominate the battle. They are looked at as the damage-dealing junior ranger class.

Class Bonus

  • Range PT 91,714
  • Defense PT 51,589
  • Basic Range Skill 2,500 (to all)
  • Lv30 Intense Firearm

Gain 1 skill

  • Strength – increases ranged attack power (self, FP=60, Recharge=10s, Duration=120s)
 

Sniper (Lv30)

Snipers specialize in long range combat, making close-range attacks very risky. They do have sneaky class abilities that make them great for scouting or laying traps.

Class Bonus

  • Range PT 91,714
  • Defense PT 51,589
  • Basic Range Skill 2,500 (to all)
  • Lv30 Intense Bow
  • 2x Blasting Powder Trap

Gain 3 skills

  • Shadow Walker – allows player to become cloaked/invisible (self, FP=60, Recharge=10s, Duration=120s)
  • Trap Skill – allows player to set a bomb trap (ability, FP=0, Recharge=0, Duration=N/A)
  • Detector – allows player to detect enemy traps (self, FP=60, Recharge=10s, Duration=120s)
 

Sentinel (Lv40)

Special defense force of the Bellato Union. Their unique skills can render their opponent’s force ability powerless, and they use holy force in order to protect themselves.

Class Bonus

  • Range PT 826,286
  • Defense PT 300,467
  • Basic Range Skill 13,044 (to all)
  • Expert Range Skill 19,566 (to all)
  • [30,000] Terra Advanced Beam Cell

Gain 3 skills

  • Divinity – removes all applied skills/force buffs/debuffs (self, FP=90, Recharge=20s, Duration=N/A)
  • Force Leach – increases FP cost and decreases max FP (enemy, FP=90, Recharge=50s, Duration=?)
  • Scamper – doubles speed (self, FP=90, Recharge=60s, Duration=30s)
 

Hidden Soldier (Lv40)

They are the secretive Desperado unit of the Bellato Union. They are best with firearms and are positioned at the rear of the battle lines to attack from a distance.

Class Bonus

  • Range PT 944,327
  • Defense PT 225,350
  • Basic Range Skill 13,044 (to all)
  • Expert Range Skill 19,566 (to all)
  • [30,000] Terra Ammunition

Gain 2 skills

  • Eagle Crusher – rapidfire attack combo using firearms (enemy, FP=90 + SP=120, Recharge=20s, Duration=N/A)
  • Mind Retort – decreases skill cooldown time (self, FP=90, Recharge=10s, Duration=240s)
 

Infiltrator (Lv40)

A secretive force! Using stealth, their mission is to infiltrate enemy lines and demoralize them using their trapping skills or stealth attack.

Class Bonus

  • Range PT 550,857
  • Defense PT 450,701
  • Basic Range Skill 13,044 (to all)
  • Expert Range Skill 19,566 (to all)
  • Lv40 Throwing Knife (white/normal)
  • 3x Advanced Blasting Powder Trap

Gain 2 skills

  • Fatal Step – stealth attack skill from cloaked state (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
  • Trap Box – Increases amount of traps you can set (ability, FP=0, Recharge=0, Duration=N/A)
 _________________________________________________________________________________

Spiritualist

Psyper (Lv30)

Psypers have greater force power than all other classes. They make use of this great force to overcome their enemies, and rarely use supporting force skills.

Class Bonus

  • Fire/Aqua/Earth/Air Basic 10,000
  • Lv30 Staff

Gain 1 skill

  • Edian’s Soul – increases force attack power (self, FP=60, Recharge=10s, Duration=120s)
 

Chandra (Lv30)

Chandras do not focus on battle. They make use of their abilities to help their allies instead. Their abilities are made up of holy force.

Class Bonus

  • Holy Basic 30,000
  • Lv30 Staff

Gain 2 skills

  • Recall – recall all party members to your current location (party, FP=60, Recharge=10s, Duration=N/A)
  • Wind Heal – heals multiple targets (self, FP=60, Recharge=6s, Duration=N/A)
 

Astralist (Lv40)

They usually support their allies rather than fight on the front lines. Their unique abilities allow them to flee the danger of battle to safety with their party members.

Class Bonus

  • Dark/Fire/Aqua/Earth/Air Basic 58,696
  • Dark/Fire/Aqua/Earth/Air Expert 58,696
  • 1 Elite debuff spell of choice

Gain 3 skills

  • Ice Guard – makes you invincible but motionless (self, FP=90, Recharge=60s, Duration=30s)
  • Return Gate – set up a portal back to your binding location (party, FP=90, Recharge=300s, Duration=?)
  • Deliverance – teleport to your binding location (self, FP=90, Recharge=10s, Duration=N/A)
 

Wizard (Lv40)

These are the most offensive spiritualists in the Union. They make great use of the staff and dish out very effective damage.

Class Bonus

  • Fire/Aqua/Earth/Air Basic 58,696
  • Fire/Aqua/Earth/Air Expert 58,696
  • 1 Elite fire spell of choice.

Gain 3 skills

  • Sage Force – increases long range force attack ability (self, FP=90, Recharge=10s, Duration=240s)
  • Deadly Staff – a melee attack with the staff which stuns the target (enemy/mob, FP=90, Recharge=20s, Duration=N/A)
  • Impact Force – attack spell that strikes from long distances (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)
 

Holy Chandra (Lv40)

They are at the peak of mastering the holy force. They can blind their opponents and have maximum healing abilities. A valuable support class for any party.

Class Bonus

  • Holy Basic 117,393
  • Holy Expert 117,393
  • 1 Elite holy spell of choice.

Gain 3 skills

  • Recovery Circle – recover your party members’ HP (party, FP=120, Recharge=8s, Duration=N/A)
  • Optic Palsy – blinds the target, making all enemies and monsters invisible (enemy, FP=90, Recharge=60s, Duration=?)
  • Acuteness – decreases force cooldown time (self, FP=90, Recharge=10s, Duration=240s)

__________________________________________________________________________________

Warrior

Commando (Lv30)

Commandos are a typical type of warrior. They prefer to use 2-handed weapons to crush their enemies and focus on close-range combat with an effective skill that increases their attack power.

Class Bonus

  • Melee PT 91,714
  • Defense PT 51,589
  • Basic Melee Skill 2,500 (to all)
  • Lv30 Intense Melee Weapon

Gain 1 skill

  • Howl – increases attack power (self, FP=60, Recharge=10s, Duration=120s)
 

Berserker (Lv40)

Berserkers are the most specialized in close-range combat. The name “Berserker” comes from a legendary warrior of ancient times who only focused on offense.

Class Bonus

  • Melee PT 826,286
  • Defense PT 300,467
  • Basic Melee Skill 13,044 (to all)
  • Expert Melee Skill 19,566 (to all)
  • 99 “Bust Potion” (+50% attack for 5 minutes)

Gain 3 skills

  • Full Swing – crashing spin combo attack (enemy/monster, FP=90 + SP=120, Recharge=5s, Duration=N/A)
  • Laboring Breath – decreases target’s speed (enemy, FP=90, recharge=60s, duration=?)
  • Beast Eye – Avoids enemy attacks and counters with great strength (self, FP=90, Recharge=10s, Duration=240s)
 

Miller (Lv30)

Millers are warriors focused on defense. They are commonly seen wielding a sword and shield combination rather than 2-handed weapons. They play an important role in the Bellato ranks.

Class Bonus

  • Melee PT 61,143
  • Defense PT 34,393
  • Shield PT 34,393
  • Basic Melee Skill 2,500 (to all)
  • Lv29 Intense Shield

Gain 2 skills

  • Defender – increases defense (self, FP=60, Recharge=10s, Duration=120s)
  • Taunt – Lures monsters (2 dot or less) to attack you (mobs, FP=60, Recharge=10s, Duration=N/A)
 

Shield Miller (Lv40)

Shield Millers are at the forefront of every battle. They specialize in defensive power and stand to protect their allies with deadly abilities such as absorbing their opponent’s HP.

Class Bonus

  • Melee PT 413,143
  • Defense PT 300,467
  • Shield PT 300,467
  • Basic Melee Skill 13,044 (to all)
  • Expert Melee Skill 19,566 (to all)
  • 99 Protect Potion (+50% def for 5 minutes)

Gain 2 skills

  • Fortification – increases defense and shield abilities (self, FP=90, Recharge=10s, Duration=240s)
  • Blood Suck – absorbs enemy’s HP (enemy, FP=90, Recharge=20s, Duration=N/A)
 

Armsman (Lv40)

Armsmen specialize in using the Mace as their primary weapon. They have a very good balance of offensive and defensive abilities.

Class Bonus

  • Melee PT 550,857
  • Defense PT 450,701
  • Basic Melee Skill 13,044 (to all)
  • Expert Melee Skill 19,566 (to all)
  • 99 Bust Potion (50% atk) or Protect Potion (50% def)

Gain 3 skills

  • Judgement – creates a small earthquake (mace skill) (enemy/mob, FP=90, Recharge=20s, Duration=N/A)
  • Stamina Drain – depletes target’s SP (enemy, FP=90, Recharge=40s, Duration=?)
  • Perfect – increases accuracy by 50 points (enemy, FP=90, Recharge=60s, Duration=?)

__________________________________________________________________________________

Specialist

Craftsman (Lv30)

The Craftsman’s duty is to mine and process ore to produce weapons and armor for the race. They have proven invaluable to guilds and an essential element to the success of the Bellato Union. They do not focus on combat.

Class Bonus

  • Weapon/Shield 500
  • Armor 500
  • Ammo 4500
  • Light Guard Tower (x3)
  • Ruby (x6) and Crystal (x6)

Gain 2 skills

  • Armor Mastery – Increases MAU attack and defense abilities durability gauge (ability, FP=0, Recharge=0, Duration=N/A)
  • Repair Discount – Decrease MAU repair costs (ability, FP=0, Recharge=0, Duration=N/A)
 

Driver (Lv30)

The Driver’s main focus is on handling the MAU. Drivers are feared in the field of battle.

Class Bonus

  • Lv30 Bow

Gain 1 skill

  • Driving – ability to pilot a MAU (ability, FP=0, Recharge=0, Duration=N/A)
 

Mental Smith (Lv40)

These soldiers bear the task of supplying armor to their race. They spend their time crafting and perfecting their skills of trade. They have a unique ability to revive their allies but only limited combat capabilities.

Class Bonus

  • Weapon/Shield 600
  • Armor 600
  • Ammo 10,000
  • Defense PT 180,280
  • Choice of amulet* (12% HP/FP increase) or 10 high-grade gems of choice. (*Amulets cannot be traded or removed from the character.)

Gain 2 skills

  • Gauge Recovery – restores a player’s defense durability gauge (ally/self, FP=90, Recharge=20s, Duration=N/A)
  • Revival – Resurrect an ally (ally, HP=240 + FP=240 + SP=480, Recharge=60s, Duration=N/A)
 

Armor Rider (Lv40)

Masters of the MAU. Only the best MAU pilots may join the Armor Rider unit. They are qualified to pilot the all-new B.MAU – feared in battle and glorified at home.

Class Bonus

  • Unit PT 10,000,000
  • Defense PT 90,140
  • Choice of amulet* (12% HP/FP increase) or 10 high-grade gems of choice. (*Amulets cannot be traded or removed from the character.)

Gain 3 skills

  • Sage Force – increases long range force attack ability (self, FP=90, Recharge=10s, Duration=240s)
  • Deadly Staff – a melee attack with the staff which stuns the target (enemy/mob, FP=90, Recharge=20s, Duration=N/A)
  • Impact Force – attack spell that strikes from long distances (enemy/mob, FP=90 + SP=120, Recharge=30s, Duration=N/A)

 

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